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Issues: AXDOOMER/KillBox
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Port to LWJGL version 3 else the game won't start with Java 11
bug
#31
opened Oct 8, 2019 by
AXDOOMER
Render graphics in batch to optimize the rendering and make it faster
enhancement
#27
opened Mar 29, 2017 by
AXDOOMER
Optimize the map generator so polys that are outside of the map are not generated
enhancement
#23
opened Jan 9, 2017 by
AXDOOMER
Texture wrap around: edge pixel bleeding on the opposite side
bug
#22
opened Nov 18, 2016 by
AXDOOMER
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