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20241201_english.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<content><string id="body">It's December, and that means it's time for the monthly update!
[list]
[*][i]There's a message here, addressed to you.[/i]
[*][b]M868 Flamer Unit:[/b] Adjusted friendly fire damage and duration on normal friendly fire difficulty. (Thanks, ModdedMarionette).[list]
[*]Hardcore friendly fire is unchanged.
[*]Friendly fire with a flamethrower now once again ignites immediately.
[*]Damage now scales up linearly rather than slower at the start and faster at the end of the burn duration.
[*]Afterburn duration is decreased by the amount of time since the previous friendly fire incident, minus two seconds.
[*]Maximum afterburn duration is 100%, and minimum is 18.75%.
[*]This means the minimum burn time for friendly fire with default game rules is: Easy: 1.125s, Normal: 1.5s, Hard: 2.25s, Insane and Brutal: a little over 2.8s.
[*]Afterburn from friendly fire is now counted as friendly fire in mission statistics.
[/list][*][b]Chainsaw:[/b] Lag compensation is now disabled by default. (Suggested by WTF-8).
[*]Bot marines will use guns rather than melee when they have been damaged by multiple enemies in quick succession. (Suggested by WTF-8).
[*]Sentries that have ammo remaining now revert to box form when they are destroyed rather than being completely lost.
[*]Added several functions to the Director VScript interface for querying the list of NPC types. See the [url=https://developer.valvesoftware.com/wiki/Alien_Swarm:_Reactive_Drop/Scripting/Script_Functions#CDirector]Valve Developer Community wiki[/url] for details. (Suggested by ModdedMarionette).
[*]Entities that push such as doors and trains now deal damage to non-boss aliens they are unable to push.
[*]Fixed a texture reference count issue with the LanguagePreference material proxy. (Reported by mutezero).
[*]Marine reservation time is now 2 seconds after an instant restart rather than the 30 seconds that a full map load provides. (Suggested by WTF-8).
[*]Added a new main menu background themed after the Nam Humanum campaign. (Thanks, mfz).
[/list]
[h2]The IAF needs you[url=https://stats.reactivedrop.com/7a]![/url][/h2]
Alien Swarm: Reactive Drop will always be free, but that doesn't mean it doesn't take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the [url=https://steamcommunity.com/app/563560/workshop/]Steam Workshop[/url], reporting bugs, proposing [url=https://github.com/ReactiveDrop/reactivedrop_public_src]code[/url] improvements, [url=https://github.com/ReactiveDrop/reactivedrop_translations]translating[/url] the game into your language, or [url=https://store.steampowered.com/itemstore/563560/]sending a dollar[/url] to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.</string><string id="subtitle"></string><string id="summary">There is a message here, addressed to you.</string><string id="title">AS:RD Update - December 1, 2024 "Invitation"</string></content>