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Residential buildings do not update home count once plopped. #9

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coldridj opened this issue Sep 9, 2017 · 4 comments
Open

Residential buildings do not update home count once plopped. #9

coldridj opened this issue Sep 9, 2017 · 4 comments

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@coldridj
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coldridj commented Sep 9, 2017

Residential buildings maintain the home count that was configured when they were plopped, ignoring subsequent changes.

@originalfoo
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Do you have the WGs "realistic population and consumption" mod installed? If so, that overrides rooms/jobs defined in RICO settings unless the setting for a building says not to.

Also, did you remember to save local config after making changes?

After making changes, did you save and reload the game (might be related to #10)?

@coldridj
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I don't have that mod installed. Residential buildings plopped after modifying the home count have the correct value. It isn't being applied universally to all copies of that building.

@originalfoo
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I'd noticed similar issue but thought it might have been the WG mod - obviously not.

I had some RICO contemporary apartments - some of them were giving 1 room, others had the 4 or 5 rooms that I'd set (depending on number of floors in the building).

Steps to reproduce (can't test at moment due to mod not compatible with GC patch) seem to be:

  • Place RICO residential building
  • Change room count & save RICO settings
  • Already-placed buildings don't update
  • New buildings get the new value?
  • After save-load of the game, the older buildings still don't seem to update

@coldridj
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coldridj commented Oct 23, 2017

Yes those steps are accurate. I see there has been a new commit since I opened issue #8. I will see if I am now able to build the repository and attempt a fix myself.

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