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Residential buildings do not update home count once plopped. #9
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Do you have the WGs "realistic population and consumption" mod installed? If so, that overrides rooms/jobs defined in RICO settings unless the setting for a building says not to. Also, did you remember to save local config after making changes? After making changes, did you save and reload the game (might be related to #10)? |
I don't have that mod installed. Residential buildings plopped after modifying the home count have the correct value. It isn't being applied universally to all copies of that building. |
I'd noticed similar issue but thought it might have been the WG mod - obviously not. I had some RICO contemporary apartments - some of them were giving 1 room, others had the 4 or 5 rooms that I'd set (depending on number of floors in the building). Steps to reproduce (can't test at moment due to mod not compatible with GC patch) seem to be:
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Yes those steps are accurate. I see there has been a new commit since I opened issue #8. I will see if I am now able to build the repository and attempt a fix myself. |
Residential buildings maintain the home count that was configured when they were plopped, ignoring subsequent changes.
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