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Request: "Growable" option in RICO settings #13

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originalfoo opened this issue Oct 10, 2017 · 2 comments
Open
2 tasks done

Request: "Growable" option in RICO settings #13

originalfoo opened this issue Oct 10, 2017 · 2 comments

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@originalfoo
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originalfoo commented Oct 10, 2017

This will have two purposes:

Allow me to take a non-growable building and make it growable

There are several workshop buildings categorised as unique buildings (including several that have bundled RICO) - I'd like to make them growable.

I assume the 4x4 max size restriction would apply, although if there was a way of allowing bigger footprints to grow that would be even more awesome.

Allow take a currently growable building and prevent it from being a growable

There are some growables, particularly vanilla ones but occasionally workshop ones, that are really ugly and I don't want them in my city (or at least not auto-spawning, I might still want to manually place on occasion).

By creating a RICO config for existing growable I could turn off the "growable" setting (it would always default ON if the original building is a growable) to prevent the game from auto-spawning it in zoned areas.

Also...

In both cases, an option in the RICO config for the building that determines whether I want it to appear in the RICO build menus. Two examples off top of my head:

  • I RICO a vanilla growable to set number of rooms/jobs, but don't necessarily want to have it cluttering up the build menu
  • I RICO a vanilla growable to prevent it spawning in zones, but I also don't want to place it manually, so I hide it from build menu

Example of the options:

  • Enable spawning
  • Show in RICO build menu
@originalfoo
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Note: This functionality might possibly be better in a separate "AVO for Buildings" mod, as that could also include options for building colour schemes and other settings?

@AJ3D
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AJ3D commented Oct 19, 2017

Thanks for your ideas. There is a experimental version of this in the new 2017 code. The mod keeps track of what assets were hand plopped, and which grew. Grown assets are subject to auto demolish, leveling, fires, zone checking, ect... Plopped versions maintain their RICO invincibility.

One issue is this now saves data to the scene file, so It needs extra testing before it goes live.

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