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index.js
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index.js
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/****************************************************************************
Copyright (c) 2013-2016 Chukong Technologies Inc.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Chukong Aipu reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// MACROS
// if "global_defs" not preprocessed by uglify, just declare them globally,
// this may happened in release version's preview page.
eval(
/* use EVAL to prevent the uglify from renaming symbols */
'if(typeof CC_TEST=="undefined")' +
'CC_TEST=typeof tap=="object"||typeof QUnit=="object";' +
'if(typeof CC_EDITOR=="undefined")' +
'CC_EDITOR=typeof Editor=="object"&&typeof process=="object"&&"electron" in process.versions;' +
'if(typeof CC_DEV=="undefined")' +
'CC_DEV=CC_EDITOR||CC_TEST;' + /* CC_DEV contains CC_TEST and CC_EDITOR */
'if(typeof CC_JSB=="undefined")' +
'CC_JSB=false;'
);
// PREDEFINE
require('./predefine');
// LOAD BUNDLED COCOS2D
var isMainProcess = CC_EDITOR && Editor.isMainProcess;
if (!isMainProcess) {
// LOAD ORIGIN COCOS2D
if (CC_EDITOR) {
try {
require('./bin/modular-cocos2d');
}
catch (e) {
if (e.code === 'MODULE_NOT_FOUND') {
Editor.Dialog.messageBox({
type: 'error',
buttons: [Editor.T('MESSAGE.ok')],
message: Editor.T('EDITOR_MAIN.engine_not_build'),
detail: e.stack,
noLink: true,
});
return;
}
else {
throw e;
}
}
}
else {
require('./bin/modular-cocos2d');
if (!CC_TEST) {
require('./bin/modular-cocos2d-cut');
}
}
}
else {
// load modules for editor's core-level which included in modular-cocos2d.js
cc._initDebugSetting(1); // DEBUG_MODE_INFO
}
// LOAD EXTENDS FOR CREATOR
require('./extends');
if (CC_EDITOR) {
/**
* In editor, in addition to the modules defined in cc scope, you can also access to the internal modules by using _require.
* @method _require
* @example
* var isDomNode = cc._require('./cocos2d/core/platform/utils').isDomNode;
*/
cc._require = require;
/*
* Checks if the extension is loaded.
* This method is used to make editor code more elegant, so only available in editor.
* @param {string} moduleName - such as 'sp', 'dragonBones', 'TiledMap'... etc.
*/
cc.hasExtension = function (moduleName) {
return moduleName in global || moduleName in cc;
};
}
if (isMainProcess) {
Editor.versions['cocos2d'] = require('./package.json').version;
}
module.exports = cc;