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ClassDiagram1.cd
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ClassDiagram1.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
<Class Name="GL_Depth.Camera" Collapsed="true">
<Position X="0.5" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAACAAAAAAAAAgAAAAAAAABAYAE=</HashCode>
<FileName>Camera.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Skybox" Collapsed="true">
<Position X="5.75" Y="2.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAgAgAgAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAA=</HashCode>
<FileName>Camera.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Functions" Collapsed="true">
<Position X="2.25" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>BAAAAACAAABAAAAAHAAAAAQAAABgCQAkAAgAEEAAEAA=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Statix" Collapsed="true">
<Position X="2.25" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAABAAAAAAAAABAACAAAAAAEAAAAAAABAAAEiAA=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Kneul" Collapsed="true">
<Position X="5.75" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAEAgAAAAgAAAAAAAAAAAAAAAAAgACCAAgAAAQA=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Sphere" Collapsed="true">
<Position X="7.5" Y="2.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACBFAAAA=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.ParticleField" Collapsed="true">
<Position X="4" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAEAAAACAIgIAAAAAAAAAAAAAABAAAAADAEAAAAA=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Shot" Collapsed="true">
<Position X="4" Y="2.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAACACoAAggEABAABBAAAAEAAAAAAgAAAAAAADAg=</HashCode>
<FileName>Figures.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.GraphicEngine" Collapsed="true">
<Position X="4" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAQAAAAAAAAAAgAAAAAAAAAAAACMABAAAAAAAAAACAA=</HashCode>
<FileName>GraphicEngine.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Mainform" Collapsed="true">
<Position X="7.5" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>gQAgX1AhACCAABMARoGoAIACCEMIAiQGAQIAgDIAwAA=</HashCode>
<FileName>Mainform.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Matrix" Collapsed="true">
<Position X="0.5" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AgAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAgAAAAAAA=</HashCode>
<FileName>MatrixMath.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.MatrixMath" Collapsed="true">
<Position X="2.25" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAEAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAQAAAA=</HashCode>
<FileName>MatrixMath.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Point3" Collapsed="true">
<Position X="5.75" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAEAAAEcAEAAAAAAAAAAAAAAABgAQAAAAA=</HashCode>
<FileName>Point3.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Vector3" Collapsed="true">
<Position X="4" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAQAAAAAAAAA=</HashCode>
<FileName>Point3.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Square" Collapsed="true">
<Position X="0.5" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACkAQAAAAAAAAA=</HashCode>
<FileName>Point3.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Program" Collapsed="true">
<Position X="7.5" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAA=</HashCode>
<FileName>Program.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Properties.Resources" Collapsed="true">
<Position X="0.5" Y="2.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAABEAAAAQAAAAAAAAAAAAAAAIA=</HashCode>
</TypeIdentifier>
</Class>
<Class Name="GL_Depth.Properties.Settings" Collapsed="true">
<Position X="2.25" Y="2.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAIAAAAAABAAAAAAAAAAAAAAA=</HashCode>
</TypeIdentifier>
</Class>
<Enum Name="GL_Depth.ParticleForms" Collapsed="true">
<Position X="4" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAEAAAAAAAAAAAQAAAAAAAAAAABAAAAAAAAAAAAA=</HashCode>
<FileName>IntfFigures.cs</FileName>
</TypeIdentifier>
</Enum>
<Enum Name="GL_Depth.initForms" Collapsed="true">
<Position X="2.25" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>ACAAAAAAAAAAAAAQAAAAAAAAAAAAABAAAAAAAAAAAAA=</HashCode>
<FileName>IntfFigures.cs</FileName>
</TypeIdentifier>
</Enum>
<Enum Name="GL_Depth.DotStyle" Collapsed="true">
<Position X="0.5" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAEAAAAAAAAgAAAAAAAAAAAAAAAAAAAAgAAAAAAAAA=</HashCode>
<FileName>IntfFigures.cs</FileName>
</TypeIdentifier>
</Enum>
<Font Name="Tahoma" Size="8.25" />
</ClassDiagram>