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ParticleEffects

License: MIT

This library allows you to incorporate a variety of astounding visual effects into your Minecraft server plugin!

The computations are entirely server-based and highly efficient. The clients only receive the particles which ensures minimal load on their side, to avoid driving away clients with older or lower-end hardware! You can also precisely control who will see which effects!

All of the effects are highly configurable and customizable!

Table of Contents

Installation

For this library to function you will need ProtocolLib in your server/plugins folder.

To use this library with your plugin just download and add as dependency the latest .jar release.

Keep in mind that that jar has to be bundled with your plugin or be present in the server/plugin folder along with your plugin in order to work.

To import the library and use the effects:

import net._4kills.particles.effect.*;

Usage

To display a particle effect you just have to call the constructor of the corresponding class and the effect will display automatically.

The following example illustrates the usage of a double helix effect that spins around a given projectile:

@EventHandler
public void onEntityShootBowEvent(final EntityShootBowEvent event) {
    // ..null-checks/instanceof omitted..
    final Projectile arrow = (Projectile) event.getProjectile();
    
    /*
      Create a new orange-colored double helix particle effect around arrow, 
      sending packets to the client from the provided plugin, with default rotation arc theta, 
      a radius around the projectile of 0.6m (blocks), a particle density of 2 (default is 1) 
      and 1.5 x default particle size.
      
      This is one of many constructor overloads that provide a variety of tweakable attributes 
      to fine-tune the effect to your needs!
    */
    new DoubleHelixParticleEffect(plugin, arrow, Color.ORANGE, 
        DoubleHelixParticleEffect.DEFAULT_THETA, 0.6, 2, 1.5f);
}

Which will look like that:

DoubleHelixParticleEffectGif

All of the other effects are used in the same fashion and have analogous parameters.

Attribution

This library uses:

  • ejml for fast matrix arithmetic, powering efficient calculation of particle positions.

    License
    Copyright (C) Peter Abeles <[email protected]>
            
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  • PacketWrapper for sending packets containing particle data to the clients.

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