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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotShaderToy"
run/main_scene="res://scenes/application.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Logger="*res://autoloads/logger.gd"
Helper="*res://autoloads/helper.gd"
EventBus="*res://autoloads/event_bus.gd"
[debug]
gdscript/warnings/int_as_enum_without_cast=0
gdscript/warnings/int_as_enum_without_match=0
[display]
window/size/viewport_width=1366
window/size/viewport_height=768
window/size/borderless=true
[internationalization]
locale/translations=PackedStringArray("res://translation/GodotShaderToy_Translation.en.translation", "res://translation/GodotShaderToy_Translation.zh.translation")