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entity.h
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entity.h
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#ifndef ENTITY_H
#define ENTITY_H
class BottomItem{
public:
BottomItem(){};
~BottomItem(){};
int getId() const;
void setId(int value);
double getY() const;
void setY(double value);
double getAngle() const;
void setAngle(double value);
double getM_Wanju() const;
void setM_Wanju(double value);
double getQ_Zhouli() const;
void setQ_Zhouli(double value);
double getFai1() const;
void setFai1(double value);
double getFai2() const;
void setFai2(double value);
double getFai3() const;
void setFai3(double value);
double getFai4() const;
void setFai4(double value);
private:
int id;
double y;
double angle;
double M_Wanju;
double Q_Zhouli;
double fai1;
double fai2;
double fai3;
double fai4;
};
class WallItem{
private:
int id;
double M_wanju;
double Q_zhouli;
double fai1;
double fai2;
double fai3;
double fai4;
public:
WallItem(){};
~WallItem(){};
int getId() const;
void setId(int value);
double getM_wanju() const;
void setM_wanju(double value);
double getQ_zhouli() const;
void setQ_zhouli(double value);
double getFai1() const;
void setFai1(double value);
double getFai2() const;
void setFai2(double value);
double getFai3() const;
void setFai3(double value);
double getFai4() const;
void setFai4(double value);
};
#endif // ENTITY_H